Linking them all together is Dave DeAndrea's narration as Death, admirably setting the mood alongside Marcin Przybyłowicz's excellent soundtrack.Ī DLC entitled Scars of Freedom was put out a few months after the game's release, offering one lengthy new scenario and two new voiced leads in the form of escaped slave Libertee and the mad surgeon Doctor Gorman. I had the most fun playing as Warren in the "As Good as Dead" scenario and Cassandra in "A Matter of Time", each of which had the most flavour in terms of both the combat missions and the overworld. Hard West lives or dies on how charismatic its main characters are and how interesting their circumstance is, and not all of them are created equal. Each has a unique gimmick on offer that modifies the core gameplay, but even then these segments can get tedious at times. It actually reminded me of The Oregon Trail at times, if only because of the abundance of dialogues telling me that something horrible has happened to someone in my posse. These sections serve as interactive interludes between combat missions, having you navigate a game piece across a map to various locations in order to acquire items and complete quests. You can also quit the game during the overworld without consequence. At least it did have the good grace of core dumping mostly on the missions I was having fun with and would not mind playing again, as you almost always do a better job the second time. It takes a lot of cheek for the game to employ a hard nosed save system when it often crashes right before saving your progress at the end of a combat mission. The whole interface is not as streamlined as it could be, and it took me a while to master what should be basic tasks, such as utilizing hotkeys or navigating equipment screens.īy far the greatest weakness of Hard West though is how unstable it is. The game’s stealth missions are also quite gratifying, although I do wish I could just assign a character to subdue someone rather than having to keep reminding them. When it works it works, and it can be really satisfying to enter a battle where you are outgunned two to one and still come out with your posse intact. Combat is fluid, forcing you to aggressively move between cover to outflank enemies rather than staying out of harm's way. In the end the only way I could progress was by enabling some helpful gameplay mods such as turning off enemy reaction shots until I got my skills up. It does have a tutorial of sorts, and its mechanics are not all that complicated, but it demands a level of confidence that is hard to come by when you are dying so much. If it were a horse I would say that it tried to buck me at every possible opportunity. Hard West took great pleasure in proving me wrong. Having just finished the Shadowrun series, I figured I was ready to try my hand at a little strategic gunslinging. What follows is a twisting multifaceted tale of demonic intrigue with no real discernible heroes or villains.ĭeveloped by Polish based CreativeForge Games and funded through Kickstarter, Hard West is a turn-based tactical game that takes heavy inspiration from titles such as Jagged Alliance and X-COM. Still, even a game like Hard West that wears its inspirations on its sleeve still feels the need to hide some of its more archaic aspects by staying within the Weird West sub-genre. Perhaps this has more to do with the shift in perception away from Westerns in the popular culture than it does with video games themselves, not that they have ever been known to shy away from controversy. Instead the industry became dominated by sword and sorcery and science fiction. With its violent themes and iconic imagery the genre would have appeared a shoo-in to appeal to the next generation of trigger happy gamers. The genre dominated the launch of almost every other medium Gunsmoke remains the longest running American prime-time drama to this day, starting out on radio before eventually making the move to television. It is amazing that there are so few Western video games. Weblinks: Official Website, Steam, GOG.com
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